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AI Insights · Timothy · October 2024

Top 5 Superhero Games on Unified Platform in Sweden, Q3 2024

Explore the performance trends of the top 5 superhero games in Sweden during Q3 2024, with insights on downloads, revenue, and active users.

Top 5 Superhero Games on Unified Platform in Sweden, Q3 2024

In the third quarter of 2024, DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. showcased varied performance metrics on the unified platform in Sweden. Revenue saw significant fluctuations, starting with $2.6K in early July, peaking at $12.7K mid-July, and ending with $1.9K at the close of September. Downloads experienced a gradual decline from 135K in early July to 48K by the end of September. Meanwhile, weekly active users remained relatively stable, hovering around 2.7K to 3K throughout the quarter.

Marvel Contest of Champions, published by Kabam Games, Inc., had a strong start with $12.1K in revenue during the first week of July, followed by a dip and a subsequent recovery to $3.4K by late September. Downloads peaked at 568K in July, followed by a decline to 162K by September's end. Active user numbers started at 2K, peaked at 2.2K in late July, and decreased to 1.7K by the end of the quarter.

MARVEL Strike Force: Squad RPG from Scopely, Inc. experienced a steady climb in revenue, starting at $2.6K in early July and reaching $4.3K by the end of September. Downloads were highest in early August at 556K, before declining to 105K by the quarter's end. Active users fluctuated, starting at 1.1K, peaking at 1.5K in early August, and settling at 1K by the end of September.

X-HERO by BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED saw its revenue beginning at $3.2K in early July and gradually declining to $1.1K by the end of September. Downloads showed a similar pattern, starting at 456K in early July and dropping to 1016K by late September. The number of weekly active users started at 4.8K, decreased to 2.8K by late September, but experienced a late surge back to 3.8K.

Legendary: Game of Heroes from PerBlue Entertainment, Inc. had varying revenue, starting at $1.5K, peaking at $2.6K in late July, and concluding at $1K by the end of September. The game did not report significant downloads or active user data during this period.

These insights are derived from Sensor Tower data, providing a glimpse into the performance of superhero games in Sweden. For more comprehensive insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024